Capture the Flag Map


The tank variation of the classic capture the flag. But there’s a twist. Set up barriers to foil your opponent.

SKU: TT-DLMP-004-01 Categories: ,


Includes Capture the Flag Map PDF (11in x 17in) and Capture the Flag Map Key PDF (8.5in x 11in).



  • 2 player
  • Each player uses 3 tanks
  • No ability cards are used


Win Condition:

Capture the flag and return it to your starting space.


Map Rules:

To capture the flag, have one your tanks land on or travel through the space that has the flag. Put the flag on the associated tank card. If your tank is destroyed when the flag is on it, the flag goes on the space where the tank was destroyed.

Ramps are not barriers and thus do not block damage. They can be entered or exited any direction. Ramps allow your tanks to ascend to the top of a raised barrier or descend back to the surface. Your tanks on raised barriers can only be shot at by other tanks on raised barriers. When your tanks are on raised barriers, they have a +1 to their range when targeting tanks on the surface, but do not have line of sight to tanks on the surface within one block of the raised barrier wall the tank is on.

Your tanks can shoot or ram a dice barrier. When you reduce a dice barriers hit points below 1, it is destroyed and removed from the board. Your tanks can move on a space where a destroyed dice barrier was.


Additional Setup:

Place a D20 on the flag space to represent the flag.

Each player places 8 dice to represent dice barriers. Dice barriers cannot be deployed on a barrier, a flag space, a starting space, or a space already containing a dice barrier. Each dice barrier starts with 6 hit points.

Each player uses 3 tanks.

No ability cards are used with this map.


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